Does the virtual cursor (for gamepad users) support the legacy mouse object (i.e. Mouse.Move, Mouse.Button1Down, Mouse.Target)
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still looking for an answer to this. bumping
still looking for an answer to this. bumping
Yes, but also no.
So far I know, the virtual cursor only has effect on Game UI.
Thus, the only events that are able to be read by the virtual cursor are with the GUI events:
- MouseEnter
- MouseMoved
- MouseLeave
The only function that the virtual cursor can listen to is GetMouseLocation()
.
Source: Gamepad Virtual Cursor for UI is Live! [Opt-in Only]
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