Virus Remover (Virus Name: Vaccine)

So basically I decided to try out and test a specific model on my game, little did I know the model had a virus, something called “Vaccine”, it kept displaying a hint message that was blank and I got rid of the model but still appears, so I created a script to remove it right at the start of the game,

wait(0.1)
while true do
msg = game.Workspace:GetChildren()
for i = 1,
if (msg[i].className == "Message") or (msg[i].className == "Hint") then
msg[i]:remove()
end
end
wait(1)
end

Any other tips on how to remove something like that?

12 Likes

Go through all of the leftover scripts.

1 Like

Is the issue that you can’t find the virus script or that you don’t want to remove it because the free model works well aside from the virus? The best solution is to fix it in studio rather than trying to stop it once it’s ingame.

2 Likes

I tried to use an alien model to see if it would follow another npc, but the specific npc would not be followed by anything I didn’t know why, so I just said forget it and deleted the alien and npc. Later, some hints start appearing only when the client is running, I wasn’t able to figure it out but then I searched through my game and found something called “Vaccine”, it kept displaying blank hints nonstop, so I simply made a script that remove messages and hints, but say I wanted to add messages and hints in my game, it would also remove those hints and messages. My question here is would there be anyway to get rid of it without removing all hints and messages?

1 Like

No I found it, that’s the name, “Vaccine”, I removed it, but then it doesn’t stop what it’s doing even when it’s gone. I tried to look for more but I went through everything and even removed the model.

Try sorting explorer for scripts (ctrl+shift+x “Script”) and look for any other scripts that you didn’t write. It might be hidden in a free model that works and just also does the hint stuff.

13 Likes

Remove any scripts you did not write or check scripts to see if they have the code that could be doing it and remove them.

I’d agree, there has to be leftover scripts somewhere. Go through them all. (It’s much easier to test models in an empty template)
image

Some other common names I’ve seen include “Spread”, “Regen”, and even in some “…Weld” scripts.

5 Likes

Thanks it was in another npc all along, I didn’t even know.

2 Likes

Use this : https://www.roblox.com/library/182349110/Virus-Destroyer-Anti-Virus

It’s pretty outdated but will get the job done.

2 Likes

The comments of the plugin say that this won’t always work, so it’s not great to rely on.


Definitely helpful, but it shouldn’t be the only method you use.

Edit: The plugin also deletes any disabled fire in your game, which can be bad for some games.

1 Like

True, but for his vaccine problem, at least it deletes it.

“Vaccine”? That thing is still around? Wow, it’s been YEARS since I’ve seen that one. At least 5, maybe 6 or 7. Talk about ancient technology!

Running this in the command bar will print out all scripts in the game:

local function check(instance)
    if instance:IsA 'LuaSourceContainer' then
        print(instance)
    end
end

for i, instance in next, game:GetDescendants() do
    pcall(check, instance)
end

Edit: a quicker version with the suggestion below:

local instances = game:GetDescendants()
local i = 0

local function checkAll()
    while i < #instances do
        i = i + 1
        if instances[i]:IsA 'LuaSourceContainer' then
            print(instances[i]:GetFullName())
        end
    end
end

-- pcall is no longer called for every instance in the game,
-- only once every error. Lack of permissions causes
-- lots of errors.
while i < #instances do
   pcall(checkAll)
end
3 Likes

You can also do print(instance:GetFullName()) if you’re not sure where it is.

1 Like

I personally use an old plugin (still works maybe?), to remove any potential infectious scripts. I haven’t had any issues with it yet. Let me know how it works though.

3 Likes

7 YEARS!!??!?!?!?!?! :shock:

I don’t remember the exact model, but I just quickly wanted to test something out. To think a model would be using a 7 year old virus…

or maybe the model is ancient… :thinking:

3 Likes

I don’t suggest using any type of anti-virus destroyer. They tend to have backdoors, but if you want to take the risk go right ahead.

1 Like

There is a good virus scanner I use, it works all the time and is trusted. The creator made a full series of him making it, you can search it up but here is the plugin link:

https://www.roblox.com/library/164968707/Guardian-Angel-Defender-V0-9a-Beta-Pre-Rel-VersHF

It separates anything that looks dodgy and sees if it’s malicious or not, then you can choose to replace or remove it. Hope this helps!

2 Likes