As of approximately ~1.5hr ago, our players with the VisBugMeshLock flag set to true have begun reporting the ability to use the ShiftLock camera feature when we’ve disabled this in our experience. The ShiftLock feature being enabled is preventing them from using a valuable feature in our game, the sprint feature. All users to report this issue are on PC.
A report from one of our users:
The affected experience in question:
Expected behavior
Users with this FFlag should not be able to use the ShiftLock feature when we’ve disabled it with in-game properties.
I can confirm this is also happening in my game. VisBugMeshLock = true (C++) is appearing on the top left corner of the screen, and pressing Shift locks the camera, even though my game has this behavior turned off.
I am having the same issue with this matter, and shiftlock is disabled on the game.
(Edit) It fixed automatically I believe, I am no longer having this issue!