Visibility of objects at long distances

Hey, everybody, there is a problem in the visibility of parts at a great distance, if the distance is greater than prescribed in the roblox engine, then parts are simply removed from the worckspace of the player. I noticed that the loading of the world is done with the character, not even the camera, also I noticed that the loaded terrain is visible at any distance (as in Exploring the Solar System 2). What are the options to solve this problem?

I think disabling StreamingEnabled property that’s under workspace should do the trick? I did this for my testing place and i can see a treehouse i put at the edge of the map. Which is around, 9000-1200+ Studs away.


Thank you very much, it worked, perfect for a space game)

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