Visible "attack range"

Does anyone have an idea how to do this?
I need it to show an “attack range”, it doesn’t have to have collision
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I think you can use a sphere with it’s material = forcefield and collision off

You would want to clone an attack range which would be a cylinder that’s flat or a decal, then you want to clone it onto the player’s character, make the position at the bottom by how much you need, and welding it.