Basically trying to get the VFX, to face the direction the player is faced, but the opposite happens and ends up facing the opposite direction. Any type of suggestion to fix this, issue, the image shows what the issue?

code wise is client side placed within a module script.
["Thunder Roar"] = function(Data)
print("Reached Client!")
local Character = Data.Character
if not Character then warn("Character not provided for VFX effect.") return end
local EffectTemplate = EffectParticles.VFX:Clone()
EffectTemplate.Parent = Character.HumanoidRootPart
EffectTemplate.CFrame = Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -25) * CFrame.Angles(math.rad(90), 0, 0)
EffectTemplate.Anchored = true
if not EffectTemplate then warn("VFX effect not found in Effects folder.") return end
end,
Ummm, did u set the particles property to ‘facecamera’
Maybe show all the particles properties… like who is the part, which way is it set to emit to… all the stuff
Negative, but I will check the facecamera, yea they were set to facing camera should I do a different?
Does the particles work right if you emit them from a parent part or attachment, play the game and look at it… no script… just enable it
Yea it works like it is when it not loaded into a script, but when its in a script it does the opposite effect. let me get a image of it not in a script.

I sent you a private dm if you want me to look into it more…
another option, would be is in play mode, when the particle is cloned, copy it, stop the game, then copy it into the workspace and see if all the properties of the cloned one, match the source clone…
why are you doing these two lines,
EffectTemplate.Parent = Character.HumanoidRootPart
EffectTemplate.CFrame = Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -25) * CFrame.Angles(math.rad(90), 0, 0)
verses just enabling the particle that you cloned?
…
then also in play mode , after you manually copied the clone into the workspace… play the game again, and see if the behave the same (might not work tho because you are parenting it to th4e h r p
…
the private dm stuff I will send you what is going on, so you can see what’s going on
and here , what are you doing , just looking at it enabled in studio (not play mode)? or is this play mode looking from where the player would be near it and see it?
It would be easier if I could reach out to you on something else then this because it quite a bit complicated to really explain the issue tbh.