It is currently too tedious to see whether an instantiated object is replicated between the server or just the client when ‘Playing Solo’
To do this at the moment you must:
- Open the Test Tab
- Switch to Server side
- Attempt to locate the part in question
A visual indicator within the Explorer window would be much more useful for this, similar to how there are Green (server) and Blue (client) indications in the Output window - a similar indication should appear in the Explorer window.
If an object is only visible on the Client - a blue circle or indicator should appear next to the object in Explorer
If, on the other hand it is replicated on the Server, a green circle or indicator should appear next to the object in Explorer.
Why have I requested this?
While testing one of my own systems, I accidentally made a code change that allowed the client to create objects, rather than creating them on the server.
This mistake took a lot of my time and only realised the issue when I switched over to the Server side of Play Solo, or created a local server with 2 clients.
If some sort of visual indicator could be included in the explorer window (or even as a debug view option), this could save time and eliminate the need to switch between client and server side in Play Solo, just to check whether a part ‘exists’
Thanks for reading.
I’ll try an add an image of what I believe this should look like in studio soon.