Visulie 2.1.1
Bug fixes
- Importing rigs where parts are parented to models are no longer bugged in world space, and now are correctly stored in object space.
- Methods on the final frame now fire correctly instead of being ignored.
Adjustments
- Removed
destroyOnCompletionparameter for:Play()and:Resume().
Features
- Added new method to the Visulie renderer,
PlayThenDestroy(), which plays the animation once (regardless of looping state), then destroys the animation.
Visulie now supports animation and playback of attributes and tags!
Simply add/remove tags/attributes, and it will be recorded. Here’s an example of a use-case!
Demonstration: