VizzBees - High CTR Thumbnails using AI

What Is VizzBees?

VizzBees generates Roblox thumbnails and icons using AI. You describe what you want, and something comes back in 6 seconds. No design software, no waiting on a designer.

Two output types at the moment:

  1. Thumbnails: 16:9, sized for the Roblox game page
  2. Icons: 512×512, stays readable when scaled down small

The Old Way

Your thumbnail is usually the first thing a potential player sees. Bad one, they scroll past. Doesn’t matter how good the game is.

Here’s what getting one made has typically looked like:

  1. Hunt for a designer on Fiverr or the Talent Hub (takes time just finding a decent one)
  2. Negotiate, pay upfront, wait a few days for a first draft
  3. Revise back and forth
  4. Sponsor it to find out if it converts (more money on top)
  5. It works or it doesn’t - either way the budget’s gone

The frustrating part isn’t even the cost. It’s that after all of that, you might still end up with something that doesn’t perform. And then you do it again.

The VizzBees Way

Same process, but the first half is different:

  1. Open the workspace, describe what you want (~2 minutes)
  2. Generate with VizzBees (~6 seconds, way cheaper than a designer)
  3. Iterate until something looks right
  4. Sponsor it and test
  5. Double down on what works

Testing is the part that costs money regardless. What VizzBees changes is that you can go into sponsors with 3 different thumbnail directions instead of one, without having spent much to get there. More options to test means you’re not betting everything on a single guess.

See It In Action

Some examples from the showcase - outputs from real prompts.

Thumbnails

16:9, sized for the game page and homepage slots.

Realistic & Cartoony mix

Cartoony style

(Full showcase at vizzbees.com)

Icons

Semi-Realistic style

Cartoony style

512×512, stays readable at smaller sizes.

More examples in the showcase →

Plans & Credits

Each generation costs credits. Here’s the current breakdown:

Plan Price Credits/month Quality
Free $0 3 HD
Starter $9.99/mo 40 HD
Creator $19.99/mo 80 2K
Studio $79.99/mo 300 4K
  • Free plan gives you 3 credits a month, no card needed
  • Yearly billing saves 17% across all paid plans
  • Studio is aimed at teams with heavier output – 300 credits and 4K quality

Sign up and your first 3 credits are ready immediately. No card, no waitlist.

FAQ

Q: I already use Photoshop (or a free alternative). Why would I bother?
A: If you’re good at it and it’s working, probably no reason. VizzBees is for developers who don’t want to open design software every time they need a new thumbnail direction. At 6 seconds per generation you can test a few different concepts rather than committing to whichever one you had time to make.

Q: Can I use what I generate commercially?
A: Yes. What you generate is yours to use across your games, game page, and advertising.

Q: What happens to credits I don’t use?
A: On paid plans, credits refresh each billing cycle. Ask in the Discord if you have questions about a specific plan.

Q: Can I sign in with Google?
A: Yes, alongside regular email/password.

Q: Is it just thumbnails and icons?

A: For now, yes. That’s what the tool is focused on.

More on the site →

Get Started

Visit vizzbees.com to sign up. Free plan is available with 3 credits to start.

Drop by the Discord for any questions or to share what you’ve made.

X/Twitter for updates.

How is this any different from ChatGPT’s image generator…

$80 a month for studio? Dude come on… who is paying that much for AI generated slop.

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Me, because i am rich and i like donating to homeless people

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VizzBees is optimised to give the best results and use the best models. Compared to GPT, it gives much better results.

The output actually looks decent, they feature oddly “defined” geometry which is unusual for AI image generators, so I’ll give you that. However the price is definitely steep for an AI tool, why not just pay the extra funds for a human GFX artist at that point? A GFX artist wouldn’t produce common defects/imperfections seen in those images and overall responds to intention far better than AI.

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We’re looking forward to decrease prices soon by testing different models for different tiers.

With VizzBees, we’re trying to find the best back-end prompt to have the best results possible with the least amount of imperfections and for the cheapest price.

The difference between a GFX artist and AI?

GFX Artist:

  • Costy
  • Takes time
  • Need to find the right person

AI:

  • Generally cheap (especially on the long term)
  • Takes a few second (VizzBees usually takes ~6 seconds)
  • No need to spend time and efforts into finding someone talented.

The studio plan is made for groups of people who doesn’t care about $80. It’s adressing to the big studios who wouldn’t care about spending $500 on some bad game templates.

There are other plans like the Starter plan which is made for people who can’t really afford a GFX Artist and have a low budget for AI usage.

You avoided my points about the advantages of human GFX artist, but fair enough overall I suppose.

2 Likes

Sorry, forgot to mention that. AI may have imperfections but the more informations you give, the least it will have. With VizzBees, we’re trying to make it so the user has to enter the least amount of informations to get the best result.

But of course, the more detailed the prompt is, the better. (Especially with a reference image)*.

My point is, AI may not be the best but it’s definitely an option to take into consideration depending on your situation. If you’re looking to mass produce thumbnails or have a low budget, hiring a GFX Artist may not be the best option

I think shifting your advertisement to fit this instead of “we will replace GFX artists” would be healthier.

AI supresses jobs to create opportunities.

Opportunities are to take or to leave.

In the case of GFX Artists, it all depends on your situation where the use of AI might be better financially.

Overall, AI is a tool and not something to fully use blindly, just like using a screwdriver, it can be used to make tasks easier but it also can be ignored for a potentially harder task.

I’m not here to argue about whether if AI is a threat to our jobs, but you got one thing right: it’s all circumstantial. So why not make your advertisement vague enough so it sits in the middle of all possible circumstances? This is just feedback by the way, I’m just pointing out that hostile advertising can scare people away.

Yeah my bad, I tend to express myself badly sometimes. I appreciate the feedback tho!

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I really have never gotten this argument when people talk about generative AI.

It’s always “Hiring this, Hiring that!”, you people just seem to always forget that people can learn new skills themselves, and just maybe that making people reliant on a tool that won’t exist forever that’s also usually quite a pain to work with maybe isn’t the best idea.

I seriously do not understand why, other than profits for the owner, people are trying to push AI into creative fields this much and quite often using the excuse of “It’s too expensive to pay someone to do it!”

Very often it’s always trying to market towards small teams or individuals, but more often than not those small teams or individuals already have the skills to not need this since they need to learn significantly more in order to produce games of similar quality to those of large studios.

I seriously do not understand at all why we’re trying to push generative AI instead of going “Hey here’s an asset pack to use in a GFX and here’s a tutorial how to use them!”, instead it’s “Pay a subscription and use my generative AI to help you cut costs!”

If we do want to factor in that not everyone will want to learn, there’s some pretty cheap creators on websites like fiverr, cheaper than AI models. The only disadvantage of using them is the amount of time it can take to get a result you like, however unlike AI, you aren’t forced to pay for changes to be made.
Additionally, if I were to ask an artist to change a single thing in an image, I can expect, besides that one change, the entire image to remain identical. You (usually) cannot expect the same result with AI.

I’m not even going to be bothered arguing from a morals standpoint, because there has been zero examples of generative AI actually cutting costs anywhere. Not even big tech companies can use AI to cut costs, so far all research has said AI is just as expansive if not more expensive than just hiring someone.

That’s not a good example. A screwdriver is pretty much essential for some tasks, AI has never been essential to anything. I can learn how to create a GFX without AI, I cannot unscrew a Torx screw without a Torx screwdriver.

3 Likes

This is a very shallow take. Not everyone has the freedom to learn a new skill:

  1. You might need a quick thumbnail
  2. You may be coming from an entirely different discipline
  3. You may not have resources to invest in learning a new skill

I’m absolutely not a fan of AI being tucked into everything, but we can’t ignore the niche & circumstantial use cases.

You made good points overall though.

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I partly agree with some topics you mentionned but AI will always be an assistant. Sure you can learn how to do things yourself but 99.9% of humans want the quick and easy success, which pushes generative AI.

Wether you want it or not, there will always be a huge bunch of people using generative ai rather than learning things themselves.

I’m more of a learning guy cause using AI to fully make stuff is counter-productive.

Anyways, AI is very good as an assistant to learn/produce but shouldn’t be fully used blindly without actual thinking.

Personally, I use AI when it comes to programming as an assistant cause it makes production faster. You get the same outcome, in every aspect except the time it took is much less.

So then why can’t they just, say, make a quick scene in studio and then overlay whatever text or information they want on it with a basic image editor and call it a day? If they need a “quick thumbnail” then something basic should easily suffice if they somehow don’t have the time/“freedom” to learn a new skill yet have the time/“freedom” to make an entire game.

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A basic thumbnail will just make your game flop. Players see your thumbnail for an average of 0.3 seconds. A basic thumbnail will fail compared to other oustanding thumbnails that catches your eyes.

Making that type of thumbnail yourself requires an insanely long learning process. By spending a very little amount of money per month on generative AI, you can skip that whole learning process and make catchy thumbs very quickly.

That’s what people want and that’s what works. For the intellectual people, there is many tutorials to learn by yourself. AI is mostly made for people who wants to go quicker, even if it means losing little to no quality

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Read this section.

You should really plan out things before doing them. Giving yourself a deadline of less than 2 days is rather silly.

Also, for a “quick” thumbnail, as @TheGrimDeathZombie said, it doesn’t have to be of the best quality.

I’ve been learning programming for the past 6+ years and last year I learned how to make a GFX in blender as well as photo editing to enhance them. I’m not going to say I’m at a professional level or anything, but at the very least I can do it myself.

I have pretty much zero dollars (to spend) to my name and a handful of mental disabilities. I can still learn, I did learn. Learning is free. Saying you have “no resources to learn” is a cop-out.

Using AI to effectively replace a creative medium is not a niche case. Using it for temporary graphics, sure that can fit into a circumstantial case, but using it as permanent graphics is more often than not to either avoid learning skills or to avoid paying someone, or because you want something you cannot realistically achieve at the moment.
I’m not saying people shouldn’t chase their dreams, but there has to be a point where you have to say you can’t, or shouldn’t do it. I’d personally say if you absolutely require to use AI for something, you shouldn’t be doing it.

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If you need a “quick thumbnail” like in their example I am assuming that the scenario in question is not intended to be a game that is wildly successful because any reasonable person would assume an actual thumbnail needs to have a lot more thought put into it that an AI simply does not have the capability to provide.

All the AI is gonna be doing is copying whatever it was trained on instead of innovating and understanding how to make a thumbnail that will actually catch players attention and tell them enough about the game to gauge their interest.