Voice chat position customization

I know that there is no true customization to voice chat, but I would like to make a voice chat radio for my game, and was wondering if anyone had figured out where the voice chat sound originates, or if there are any work arounds that can be used to change the part or position where it emits from. Any help would be appreciated.

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I think it originates from the other players head, might be wrong. I’ve never tested this, nor have I ever worked with voice chat, but:

If the sound originates from a part on a player, then each player could move all other players “voice-part” to their own head. This would probably make the sound clear no matter where they are. Once they switch channel, they return the parts to their original position (or some place far away if they should not be able to hear them at all) and move the new appropriate parts.

If the voice part is a visible part, such as the head, then you could clone the head and move the real head (the voice part) to the player, and replace it with the cloned head to prevent visual issues.

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For those wondering, it comes from the HumanoidRootPart

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