Void Spill's Limited Status is not consistent

Void Spill was made as a regular limited and not a Limited U unlike the last few Limited’s

Expected behavior

This means that unfortunately it does not have serials unlike the other few event items. Which many people love to collect lower serials of items.

Example of recent item with serials

If this is not a easily fixable issue for an item already existing then please possibly make note for future releases, serials are awesome and make the item more collectable :heartpulse:

12 Likes

The fact they put Serial numbers on it encouraged me to buy it. I am being honest from a customer perspective. I felt like the numbers they put on felt like the ownership was there to buy an expensive product worth getting, regardless of what number I got. true collectibles!

7 Likes

I agree. It would make sense that we have serial numbers on this limited if the others in this event had them as well.

2 Likes

Limited U items usually release with a set stock while regular Limiteds don’t, so it’s kinda confusing to me why the first few items became Limited U in the first place

1 Like

I was really looking forward for this item having a serial number, it’s what’s encouraged me to actually wanna buy the item as quickly as I can for a lower serial. Hopefully, they’ll rethink this and put serial’s onto each copy, if not then that just sucks.

4 Likes

I’m going to break it down the way I see this issue, and of course let me clarify how I feel:

  1. Uniqueness: I like having both reg and serialized limiteds, I think it keeps things unique.

  2. Balance: I like that some of the hunt limiteds are reg (Power Mask and Void), while some are serialized (Holo and Hair)

  3. Ad hoc: This really isnt isn’t a consistency issue but rather an issue of how it’s done, serialized limiteds are supposed to have a set stock, so by that factual definition, holo and hair both should have been reg limiteds instead of limitedU (However I do not care, I’d be happy to continue seeing them having the serials)

  4. New feature: This seems like a new feature that has had an “unintended consequence”, because I’m assuming holo and hair were both made into a hotrelease 2.0 limited (which was why they originally weren’t tradeable) which means that they had the likely unintended side effect of having serials. (exactly like gcwhp)

  5. Stock: So this more falls down into if they want to do stock releases, then they should do stock for limiteds, and if they want to stick to timed, then they shouldn’t have serials.

  6. Repair: I don’t think this is fixable for an item already released with it’s limited status. Fixing void spill now would probably mess up uaids and other things (maybe I don’t know) so void spill probably shouldn’t be tampered with.

  7. Wings: This means that tripmine wings will probably be a reg limited since it’s also timed right now.

in conclusion, I don’t think this really matters all that much unless ROBLOX wants to look into doing proper limitedU releases, and that the void spill probably shouldn’t be tampered with since it’s already released.

I agree. I would argue Void Spill is the historically consistent Limited Status based on how they’ve handled timed/offsale items in previous events. It’s the two previous items that are inconsistent.

Of course, a lot of people like serialized LimitedUs. Maybe they wanted to try something new.

4 Likes

Historically, limited uniques were always limited on release and would have a limited stock. They could sell out when either the stock ran out, or a timer put on it ended, and it would become tradeable/resellable afterwards.

It makes sense to me for this to be the logical behavior, and instead the recent Hunt items becoming limited uniques to be the issue, but my thinking is that Roblox probably plans to convert every limited into Limited 2.0s at some point, and giving every regular limited a fresh set of serials.

This would just change the meaning of limited uniques, and by that point, it’d make sense to just change them into “Collectables” if they remain more flexible like this in the future.

It could also be a chance to fix serialless copies on limited uniques, which are generated through rollbacks when a copy is created instead of one being taken from a terminated account.

Another set of inconsistent behaviors is that many earlier items had duplicate & missing serials - take ): Purple Indy for example. There are 4 sets of duplicate serials and many missing up to #100. Problem here is many people overpay for specific serials, so they must somehow retain their serial while fixing the issue, if that was something Roblox would even wish to tackle.

1 Like

FYI, all serialless copies of Limited U items were assigned a serial recently when Roblox moved all 1.0 Limited items over to the 2.0 system. But I agree, by definition (listed on Roblox’s help pages, and previously on the website), Limited U items are sold initially with a set restricted quantity, and as such, are serialized, while Limited items are placed on sale as regular items without a set quantity, and made Limited at a later date. As much as I think these recently items being serialized is cool, technically them being serialized and labeled as Limited U items is incorrect. I think it’d be cool if Roblox was somehow able to keep the serials, but just changed the item’s label to “Limited”

2 Likes

I’m pretty sure they undid this because my unserialized American Splendor did recently get a serial but now its gone again.

Meh, serials don’t really make an item more value able unless there’s x amount of product

I never saw this myself but I also have a serial-less copy for Iris Katana of Goldengrove Unleaving, for an item which is Limited unique with 1000 copies.

Not sure of the lore with this specific item but I’m guessing 1,000 sold, 86 copies were manually deleted, and the copy above was created via a rollback.

I find it very undesirable for CS to create copies like that of any limited, especially if there’s already terminated copies they can take, cause it causes really weird behavior when items are set to have a specific stock and not change past that.

There’s actually a specific rule to this (correct me if I’m wrong)

  • Serialized Limiteds cannot have new un-serialized copies created for a user that’s had their original copy stolen. Roblox will INSTEAD revive a serial from a previously terminated user.
  • For Reg Limiteds, new copies CAN be (and usually are) created for users who have had their copies stolen.

Here’s some useful photos detailing my claims, the following;

The reason why some serialized limiteds may have unserialized copies could be the following:

  • An extra few copies (1-10) are accidentally created during initial release when people are rushing to buy the final copy (either forgetting to have wanted it, or trying to grab last serial (#max/#max)
  • The limited glitches during release allowing more copies to be created.
  • A loophole in how the limited is obtained
  • UNK reasons

But yeah in conclusion, I’ve found that ROBLOX likes to revive copies of serialized limiteds for those that have lost their limiteds, and create new copies for reg limiteds, again for those that have lost their limiteds. I’d imagine it’s to not create unserialized versions of serialized limiteds.

2 Likes

Luckily it’s not as common of an occurrence as it was some years ago, but maybe it’s more likely for smaller limiteds (like random rap items) to be given new copies, but for expensive items they’re more cautious when doing this?

Playful Vampire had 20,000 copies sell out, and over the years 52 were created, so it causes very weird behavior something that’s meant to be n/x. This is a limited unique.

image

Another example is Rbadam’s Smokestack Top Hat - 100/101 were originally sold, but one copy was created a few years ago, so now 102 UAIDs exist. Today, only one of these sit on a terminated account, so I’m curious if there were none/few terminated accounts to yank it from near that point, so they just created a new one?

image

Here’s evidence they’re still doing this today - I keep track of every rare’s circulation, and when updating Copper Steampunk Top Hat’s list, I noticed a new UAID was created, 239397850265. I believe ~100 sold out, but now 110 copies exist due to CS creating new copies for rollbacks. Do note here, that about 26 Coppers sit on terminated accounts. This new copy is now terminated on RexJones07 (Likely Terminated due to someone rollbacking an item they USD bought).

image

1 Like

Yeah there are probably small exceptions to the rule, but mostly the trend I’ve seen. Also new copy creations have generally slowed to begin with for some reasons, weather its moderation getting better, worse or something else, I don’t know.

1 Like