Voidel Towers | UPDATE LOG

This is the official update log for Voidel Towers Voidel Towers - Roblox
This forum will display changes/updates/fixes for Voidel Towers as they continue to release.

NOTE Voidel Towers will receive no further updates, we are working on a re-imagining. “Voidel”

Version 1.0 - 1.7

UPADTE 1.7 1/12/2020

  • Improved Mobile shift-lock
  • Added Mobile alignment key support
  • Started to corrupt the lobby

UPADTE 1.6

  • Flamingo Tower release
  • Added leaderboard touch commands for Mods
  • Fixed Going Green missing parts

UPDATE 1.3 - 1.5 10/1/2020

  • Tower of Poised Purple release
  • Tower of Baked Brown release
  • Halloween lobby update
  • reversed the spawn platforms on tiles minigame
  • lowered prices on all game passes
  • Fixed sinking through moving platforms
  • Added option to skip the tutorial when you first join the game
  • Repositioned all portal frames around the lobby

UPDATE 1.2 | 9/11/2020

  • Tower of Oddly Orange release
  • Added a replay mod for Admins, this makes it easy to find exploiters
  • Introduction to buttons
  • Fixed laugh gliding exploit by removing the emote
  • Improvements to scripts
  • Lowerd the prices on all gamepasses

UPDATE 1.1 | 9/6/2020

  • Tower of Bubbly Blue release
  • Mobile Shift-lock added
  • Another physical shop was added
  • Fixed spelling mistakes in the intro and game
  • Fixed some badge and tag issues
  • Updated player save data when shutting down servers.

RELEASE 1.0 | 9/5/2020

Alpha 0.1 - 0.4

UPDATE 0.4 | 9/5/2020

  • Updated UI with drop-shadows so its easier to read text
  • UI now scales correctly among all devices
  • Jump coil now counts as a boost item
  • Point system added to the game
  • You now need to beat Tower of Going green before entering Raging Red
  • Finished the intro/tutorial for players who join the game for their first time
  • added a loading screen for assets
  • added mobile shift-lock
  • added anti cheat
  • added more area to the catch zones on both towers

UPDATE 0.3 | 8/28/2020

  • Revamped Tiles lobby mini-game gave it a whole new design.
  • Revamped UI to a more simplistic style.
  • Lobby common area was made for relaxation.
  • Players who use tools in their run will no longer show on the leader-board. They will get a notification that they used items and a 2nd personal best time for a run with items.
  • Tools now stay how the player arranged them after restarting a run and winning a run. Tools go back to their original position after the player resets.
  • Improvements to the spectator
  • Added an options menu to ghost players, and disable sounds.
  • Added buttons to return to island and restart tower.
  • Added a shop UI

UPDATE 0.2 | 8/21/2020

  • Tower of Raging red is completed
  • Tiles mini-game added
  • Gamepass added
  • Fix Heal Pads issue | platforms would heal the player however damage from hurt-bricks would deal more than usual.

UPDATE 0.1 | 8/11/2020

  • Tower of Going Green is completed
  • added spectator option
  • ability to hide players
  • ability to mute boomboxes
  • Global leaderboards for best time

Progress on Voidel

Closed Alpha 0.1

Animation

  • Intro Animation Part 1 > DONE
  • Meeting Brass Animation > INCOMPLETE 6/10
  • Intro Animation Part 2 > INCOMPLETE
  • Meeting Copper Animation > INCOMPLETE
  • Storm Boss Animation > INCOMPLETE

Building

  • Subway Intro > DONE
  • The Forest > INCOMPLETE 1/10
  • The Harbor > INCOMPLETE
  • The Garden > INCOMPLETE
  • Toxic Volcano > INCOMPLETE 1/10
  • Lava Volcano > INCOMPLETE
  • Research Facility > INCOMPLETE 3/10
  • Chapter 1 > INCOMPLETE

Coding

  • Obby Mechanics > DONE
  • Fighting Mechanics > INCOMPLETE
  • Animation Coding > DONE
  • UI Coding > DONE
  • NPC’s > INCOMPLETE 6/10
  • Boss coding > DONE
  • Datastore coding > DONE

Voice Acting

  • Brass Lines - Intro > DONE
  • Brass Lines - Intro 2 > DONE
  • Intro Narration > DONE
  • Copper & Brass > INCOMPLETE
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