This is the official update log for Voidel Towers Voidel Towers - Roblox
This forum will display changes/updates/fixes for Voidel Towers as they continue to release.
NOTE Voidel Towers will receive no further updates, we are working on a re-imagining. “Voidel”
Version 1.0 - 1.7
UPADTE 1.7 1/12/2020
- Improved Mobile shift-lock
- Added Mobile alignment key support
- Started to corrupt the lobby
UPADTE 1.6
- Flamingo Tower release
- Added leaderboard touch commands for Mods
- Fixed Going Green missing parts
UPDATE 1.3 - 1.5 10/1/2020
- Tower of Poised Purple release
- Tower of Baked Brown release
- Halloween lobby update
- reversed the spawn platforms on tiles minigame
- lowered prices on all game passes
- Fixed sinking through moving platforms
- Added option to skip the tutorial when you first join the game
- Repositioned all portal frames around the lobby
UPDATE 1.2 | 9/11/2020
- Tower of Oddly Orange release
- Added a replay mod for Admins, this makes it easy to find exploiters
- Introduction to buttons
- Fixed laugh gliding exploit by removing the emote
- Improvements to scripts
- Lowerd the prices on all gamepasses
UPDATE 1.1 | 9/6/2020
- Tower of Bubbly Blue release
- Mobile Shift-lock added
- Another physical shop was added
- Fixed spelling mistakes in the intro and game
- Fixed some badge and tag issues
- Updated player save data when shutting down servers.
RELEASE 1.0 | 9/5/2020
Alpha 0.1 - 0.4
UPDATE 0.4 | 9/5/2020
- Updated UI with drop-shadows so its easier to read text
- UI now scales correctly among all devices
- Jump coil now counts as a boost item
- Point system added to the game
- You now need to beat Tower of Going green before entering Raging Red
- Finished the intro/tutorial for players who join the game for their first time
- added a loading screen for assets
- added mobile shift-lock
- added anti cheat
- added more area to the catch zones on both towers
UPDATE 0.3 | 8/28/2020
- Revamped Tiles lobby mini-game gave it a whole new design.
- Revamped UI to a more simplistic style.
- Lobby common area was made for relaxation.
- Players who use tools in their run will no longer show on the leader-board. They will get a notification that they used items and a 2nd personal best time for a run with items.
- Tools now stay how the player arranged them after restarting a run and winning a run. Tools go back to their original position after the player resets.
- Improvements to the spectator
- Added an options menu to ghost players, and disable sounds.
- Added buttons to return to island and restart tower.
- Added a shop UI
UPDATE 0.2 | 8/21/2020
- Tower of Raging red is completed
- Tiles mini-game added
- Gamepass added
- Fix Heal Pads issue | platforms would heal the player however damage from hurt-bricks would deal more than usual.
UPDATE 0.1 | 8/11/2020
- Tower of Going Green is completed
- added spectator option
- ability to hide players
- ability to mute boomboxes
- Global leaderboards for best time
Progress on Voidel
Closed Alpha 0.1
Animation
- Intro Animation Part 1 > DONE
- Meeting Brass Animation > INCOMPLETE 6/10
- Intro Animation Part 2 > INCOMPLETE
- Meeting Copper Animation > INCOMPLETE
- Storm Boss Animation > INCOMPLETE
Building
- Subway Intro > DONE
- The Forest > INCOMPLETE 1/10
- The Harbor > INCOMPLETE
- The Garden > INCOMPLETE
- Toxic Volcano > INCOMPLETE 1/10
- Lava Volcano > INCOMPLETE
- Research Facility > INCOMPLETE 3/10
- Chapter 1 > INCOMPLETE
Coding
- Obby Mechanics > DONE
- Fighting Mechanics > INCOMPLETE
- Animation Coding > DONE
- UI Coding > DONE
- NPC’s > INCOMPLETE 6/10
- Boss coding > DONE
- Datastore coding > DONE
Voice Acting
- Brass Lines - Intro > DONE
- Brass Lines - Intro 2 > DONE
- Intro Narration > DONE
- Copper & Brass > INCOMPLETE