Hey, I’m wanting to use Volumetric audio in my game. There are areas where all I need is box shapes for the sound but some areas I need irregular shapes to fit the area correctly. I am aware that volumetric audio can only use regular parts, which is my issue. Is there any workaround that I could use to recreate what this would do? Having multiple parts isn’t really an option because it’s multiple sounds and It doesn’t sound the greatest. Thanks!
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I don’t think it’s possible yet. In the meantime, I would recommend scripting your audio volume for the zone.
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