Volumetric Clouds in Roblox

I built a volumetric cloud system that uses Smoke, Particle Emitters, etc to create really realistic clouds. The clouds are created with a function that allows me to control density, size, position, height, etc and then it places the clouds around and changes the opacity of the Particle Emitters using the density value and trigonometry.


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Wouldn’t many of them cause really bad lag?

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It’s not that laggy because Roblox hides smoke when your far away or it is angled in a place that is out of your view.

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Looks laggy, I love it

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It’s not laggy unless you have alot of clouds. Right now there is like 5.

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can we see a video of these clouds?

but then whats the point of them :sob: unless ur makinga some specified raincloud this seems inefficient

Flight Games could use realistic clouds.

Will be posting one sometime soon.

Clouds have different variations each time I know the lag is crazy but most of the lag is actually caused by the screen recorder as you can see. I had to use another screen recorder because my windows one was glitching out. If you have any questions let me know.