Now, there are some issues and questions you’d probably have about this
1, you can go above and below them, but they show flaws when you are perpendicular, which is why i am going to apply fog when you reach the general height of a layer.
2, Why would you use this over roblox clouds?
1, the light scattering on roblox clouds is, honestly, quite bad
2, You can’t go above them!
3, these are smooth, and feel physical, Robloxs feel well, snappy and like they’re always changing
Now i plan on opensourcing this and making it a plugin, but you can make many types of clouds with just 1 single decal you provide it.
You can put in any decal, but the best would to be put in perlin noise with density
You also have to make sure the edges have blur and it’s very smooth or else you’ll see seam lines just about everywhere
So no, there isn’t a template currently made but I will probably make one.
looks sick, seems so much more fluffy and physical than roblox’s clouds.
how’s the performance though? would be hilarious if they run faster than roblox’s (they use tons of draw calls).
It’s quite good acutally
I wouldn’t say its better then normal roblox clouds yet, still optimizing the layering the best I can
but with 5 decal layers at very high heights (still looks good), it gets pretty close to beating robox clouds
Once i implement some form of culling, i wouldn’t be surprised if it runs better
I might release the clouds with a lighting package
Got a little sidetracked, has GI and volumetrics and fog
would send the video of the GI but stupid size limits so i’ll send some pictures of volumetrics (it’s realtime)