So recently I’ve been trying to make volumetric lightning through billboards however when i view the lightning at a certain angle, the volumetric effect disappears.
Mesh’s method is often criticised by how laggy and unoptimised it is, even on a blank baseplate. I’ve personally tried it and even had one of the lowest quality mesh and still can’t run too well. Your response isn’t to informative.
i used Surfacegui for my next method, it’s performance is alright but to maintain performance you need to make the volumetric a bit more pixelated
it’s basically mesh method except uhh without mesh
you’ll need to fill out the plane of the part with 2 surfacegui and filling each surface with frames that are set to 0.99 transparency
and then just duplicate it more and more but set the y diff minimal.
after you make something like a cube, duplicate it like once or twice and rotate it 90 degrees
then just make the volumetric’s cframe to always be around your camera
I apologise if my explanation is straight dogwater because this is the best i can explain
hopefully this helps!
(to add on a little bit, you can also try combining the surfacegui with the billboardgui method for higher quality volumetric lightning without taking away too much performance from the billboardgui)