Volumetric Fog, woo

Was trying to figure out how to emulate volumetric fog via Particle Emitter, adjusting it for optimal performance and I’m kinda happy with what I managed to try out (well except it isn’t supposed to be used like this, since particles here are the powerful consumers in Roblox by that usage, but I wanna put this fog as an optional feature in my future game, dunno why).

P.S. In case if you wanna try your PC on meltdown benchmark, here’s a link to my place. I don’t mind :wink:


how did you do that? is it just a particle as is with a light on its way?

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Particle Emitter. Placed a part with PE of a smoke in it, so it’s gonna behave as a box of which area it’ll haze within it.