Was trying to figure out how to emulate volumetric fog via Particle Emitter, adjusting it for optimal performance and I’m kinda happy with what I managed to try out (well except it isn’t supposed to be used like this, since particles here are the powerful consumers in Roblox by that usage, but I wanna put this fog as an optional feature in my future game, dunno why).
P.S. In case if you wanna try your PC on meltdown benchmark, here’s a link to my place. I don’t mind