@katclap Thank you for getting back to me so soon! Will Volumetric Lighting lag my games (kind of like using a lot of meshes)?
Right now it is pretty consuming, but that’s something that I’m working to fix before I fully release the plugin.
it works better in dark environnements like night
I found this snippet of code in the plugin using a web extension, can you please explain what it actually is, because I’m not sure if I would want to install this piece of obscure code anywhere near my games.
(it seems like you are getting RunService and then changing the quality level, which to my knowledge, has a security context higher than client code)
Hi! The reason it looks that strange is because the string was encoded to hexadecimal to make the code less readable, if you convert it you’ll simply get “RunService”.
It does not change the graphics quality, it simply checks if the graphics quality is equal to or higher than the set minimum required graphics option.
It also sets the position of the filter to the camera so I put it in RunService although I’ll be updating it to check any time it changes.
Your game may not have the filter in place is because scripts can’t change the MeshId even in plugins, if you read the post you’ll find a section that explains how to set it up!
I put this into a converter and it just says “RunService” also if you pay attention you can see that it would have to be RunService either way because it’s using RenderStepped. I decode a lot of backdoors for fun so I have a ton of converters and this is just simple compared to other ways of hiding things I’ve seen.
Does this plugin only work with meshes, or all parts?
The filter is a mesh, parts don’t hit light the same way that mesh does. But rays apply to anything that creates a shadow.
We need to change the meshid but we don’t have any mesh???
What?
When you apply the filter, a MeshPart is placed in ReplicatedStorage with the name “Filter”. That is the MeshPart that you need to change.
yes but we don’t have any mesh that we can put in the meshid.
Like, what mesh/meshid we need to put?
So the rays themselves are meshes, but the rays will come from any part (whether mesh or not)?
Exactly, the rays come from any part.
Ah ok I understood, thanks (i’m blind omg)
Hey, I thought I would give it a shot. Sadly, it did not work. Error:
Edit:
Got it loaded, but I don’t see the effect:
Hmm… Intresting plugin… But there is a negative to that, Performance.
Hey! Sorry for the late response. Try updating the plugin. Did you change the MeshId to the specified Mesh?