I am trying to recreate the effect of sound emitting from an entire wall, which was made possible through volumetric audio.
After I started my transition to the new audio API to make the process of replicating these sounds much better, I noticed that the AudioEmitter does not respect VolumetricAudio like a typical Sound instance does.
Is there something I am missing? I have tried working with Distance and Angle Attenuations with no luck.
Edit: Yes, VolumetricAudio is on