Voxel Based Mist - Will O Wisp

Just a small tech-demo.

The mist is based off of voxels, and uses particle emitters. The wisp can be used to “clear the mist” - by setting the transparency of the particles depending on the distance to the wisp - using inverse square law.

It was inspired by Valheim’s Mistlands:

It is also horribly unoptimized, I’m open to any ideas on how to optimise voxels.

3 Likes

can’t you just upload the video on gyazo or on youtube as unlisted?

1 Like

Didn’t even think to use youtube

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looks cool, great job on this!