Voxel Lighting Causing Overly Bright Buildings in Roblox Studio - Seeking Fix

  1. What do you want to achieve? Keep it simple and clear!

    I want to adjust the voxel lighting in Roblox Studio so that buildings don’t shine too brightly, ensuring more natural lighting effects for my game.

  2. What is the issue? Include screenshots / videos if possible!

    The buildings in my game appear too bright or shiny due to the current voxel lighting settings. The lighting seems exaggerated and doesn’t look realistic, making the buildings stand out unnaturally.

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

    I’ve adjusted the lighting settings in the Properties window, experimenting with the Ambient and Light properties, but the issue persists.

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