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What do you want to achieve? Keep it simple and clear!
I want to adjust the voxel lighting in Roblox Studio so that buildings don’t shine too brightly, ensuring more natural lighting effects for my game.
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What is the issue? Include screenshots / videos if possible!
The buildings in my game appear too bright or shiny due to the current voxel lighting settings. The lighting seems exaggerated and doesn’t look realistic, making the buildings stand out unnaturally.
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What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I’ve adjusted the lighting settings in the Properties window, experimenting with the Ambient and Light properties, but the issue persists.
1 Like
I recommend partnering with someone who knows about lighting or looking into how each setting works exactly. This is most likely a strong bloom underneath the lighting, or the brightness setting is too high. There are plenty of settings that can help change your game to look the way you want it to look.
Hey Midas. This issue was actually from two months ago, and I’ve already resolved it by transferring everything I built to a new baseplate. I appreciate you though for trying to help!