Voxel shadows look all broken with my meshes

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Is this a problem with the mesh or just inherent to voxels trying to render small meshes? If it is a problem with the mesh, how do I go about fixing it?

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Pretty sure this is just Roblox’s lighting being Roblox’s lighting.

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Is there a fix or a workaround though? Because I cannot have this in the final product, I’d be forced to switch to shadowmaps.

If you disable ‘cast shadow’ on the meshes does the lighting fix?

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Seems like there’s still a tiny bit of corruption. Disabled all the shadows on the meshes that weren’t part of the base rig, btw.

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Well if disabling the shadows fixes most of it then yeah there’s a problem with the meshes. I haven’t used meshes long enough to know if you can fix it by alterting the mesh itself, sorry.

It hasn’t been fixed by disabling their shadows though. Everything’s disabled but unless it’s set to transparent it still corrupts. Really strange.