Voxel Terrain fails to load visually when using Streaming Enabled. It’s collisions remain correct, however it visually still appears at it’s lowest LOD, no matter how close a player gets to it.
It’s important to note, that the game is unloading and loading in fresh terrain every 15 minutes or so using :PasteRegion()
You can view this issue quite frequently here: AMMO ATTACHMENTS | Rolling Thunder - Roblox
Expected behavior
I expect terrain to render in properly when a user enter it’s sphere of influence.