Voxel Terrain Errors With Streaming Enabled

Voxel Terrain fails to load visually when using Streaming Enabled. It’s collisions remain correct, however it visually still appears at it’s lowest LOD, no matter how close a player gets to it.

It’s important to note, that the game is unloading and loading in fresh terrain every 15 minutes or so using :PasteRegion()

You can view this issue quite frequently here: AMMO ATTACHMENTS | Rolling Thunder - Roblox

Expected behavior

I expect terrain to render in properly when a user enter it’s sphere of influence.

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Just circling back here, this is done! Going to close out the thread.