VoxelDestruct | Voxelated destruction physics with greedy meshing, hitboxes, and more!

Why do you spawn effects on server :skull: its network expensive

Ah, I never even thought about this, thanks for letting me know! Yes, remove the bind wrapper and the line to unbind it. I’m not even sure why I added that? It must have served some purpose, but as far as I know it will work without it.

I’ve been trying to fix this bug for a while now, I believe it has something to do with the greedy mesher. The bug causes parts to protrude and also causes some parts to be erased which shouldn’t be happening. I haven’t been able to fix this by myself, if anyone knows anything about this feel free to throw some ideas around.

Yeah it’s working great now, thank you!