Client sided destruction controlled via server for visuals, server sided destruction without replication so raycasts and NPCs can interact with destruction. Support for meshparts, simplified method calls, HOPEFULLY support for wedge part destruction. Sandbox place for testing as well as a youtube video explaining the update and how the module should be used.
Next update should make the resource very performant while also allowing the server to control everything. Safe to say it will take quite a while to be released, but it will be worth the wait!
This is very intersting…
In my opinion, if what you are saying happens 100% in the next update. I would use this over VoxBreaker.
Im currently trying to add destruction into my game. Ill let you know how it goes haha (Just incase it might help with streamlining bug fixes and the such).
Hello, your module is an amazing contribution, when is the next update planned? Also it would be nice to have a github page so anyone could contribute to adding new features.