I notice that the creation of games like Skyblox and Mineverse achieve chunk generation and can handle large data involving blocks.
However, can voxels actually be implemented? They are meshes specifically designed so that only what the player can see is rendered yet I don’t think Roblox has this kind of capability to scripters now?
Also, would doing anything like block building games likely use a greedy mesh algorithm visually for performance?
Roblox doesn’t have such features currently. When building a game like mineverse all part rendering is done client side to boost performance. Still having a lot of parts causes huge lag (because roblox draws all the parts even those not visible). I worked on a game like this before (Earth Craft [ALPHA] - Roblox) and the best solution I could think of is grouping the parts in a distant chunk together, this is an efficient way to reduce part count and make a game like this playable.