I’m making a horror/survival game, and I’ve wanted to make my game compatible for every single device.
I added mobile buttons for phones and tablets, and I added buttons for consoles to interact with. But what about VR?
I have completely no idea how roblox VR works, what they interact and how to make them able to interact. If you have any ideas, please comment them down. Thank you.
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I have limited experience with roblox vr as I’ve only used the roblox beta app that came out recently. I guess it depends on how you want the vr user to interact with buttons.
If you’re using Proximity prompts they show for vr and I think they use the gamepad settings. So for that it would just be a matter of tinkering with the properties. No coding.
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So no scripts are needed to help the VR player move or look around with their headset?
For screenguis at the moment you point and click on a rectangle looking flat screen that pops up in front of you (it doesn’t cover the vr users 360 view). The vr user sees the surrounding areas (in the beta version at least).
The only thing my game does to change cameras is make it focus on a part and setting the CameraType
to Scriptable. How would that work?
No it looks like they’ve designed it that way. You might have to change the text chat service to legacy, but you’re probably not using that anyway if you’re having your game on consoles.
In simple form, the VR guy joins, can look around and move, that simple. No scripts are needed to help the person look around and move?
No scripts necessary for moving around.
Unless they are swimming underwater. I still don’t know how to do that. The vr users can’t go up or down.
I have a camera zoom in to a space ship on one of my games and it works in the same way, only it looks amazing being surrounded by space. The ship not so much haha. Too many polys.