Is this possible? I’ve tried using HapticService:SetMotor(Enum.UserInputType.Gamepad1, Enum.VibrationMotor.Small, 1)
but it doesn’t do anything, despite my Quest 2’s controllers being supported.
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I tried setting 1 to 0.99 and lower numbers but it did the same thing.
Not sure if you’ve already figured it out already, but for anybody in the future who stumbles upon this thread, VR controllers do use Gamepad1, but the VibrationMotors are specific to VR.
You can use HapticService:SetMotor(Enum.UserInputType.Gamepad1, Enum.VibrationMotor.RightHand, 1)
to make the right hand vibrate, same thing with the left hand, just replace the enum.
Hope this helps.
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