VR Core UI doesn't follow Camera correctly

Hello everyone,

I’ve been developing a VR game for a long time now, and i’ve had an issue that has been annoying me quite a lot. The default VR Core UI seems to not follow the character movement correctly, and i haven’t found any solutions so far.

I think this problem is due to the character movement in my game being physics-based (player walks with a locomotion ball) causing the ui to flicker this way, shown in the video below.
i basically need the UI to stay completely still.

I’d be really glad if someone could help me with this!

NOTE: This lagging issue occurs with the other VR UI elements such as the cursor, making it really annoying for Interface Navigation.

Thank you!

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Boosting, id really like to get help on this.