Hello everyone,
I’ve been developing a VR game for a long time now, and i’ve had an issue that has been annoying me quite a lot. The default VR Core UI seems to not follow the character movement correctly, and i haven’t found any solutions so far.
I think this problem is due to the character movement in my game being physics-based (player walks with a locomotion ball) causing the ui to flicker this way, shown in the video below.
i basically need the UI to stay completely still.
I’d be really glad if someone could help me with this!
NOTE: This lagging issue occurs with the other VR UI elements such as the cursor, making it really annoying for Interface Navigation.
Thank you!