[VR] DisplayOrder of ScreenGui does not seem to be respected

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When playing in VR the display order of the ScreenGui does not seem to be respected. In NERF Strike this makes the LoadingScreen (DisplayOrder: 100) end up behind of the MainMenu (DisplayOrder: 0).

Can be seen in the live version: NERF Strike [VR Supported] - Roblox

I have not validated this, but it might also be due to the fact that LoadingScreen is parented by a script from ReplicatedFirst to PlayerGui if DisplayOrder works otherwise.

Screenshots:

Screenshot 2023-07-24 191339
Screenshot 2023-07-24 191225

6 Likes

Thanks for the report! I filed a ticket in our internal database.

10 Likes

This is still an issue! Occurring in our game: Neighbors 🔊 [Voice Chat & Mic Up] 🐰 - Roblox

2 Likes

Sorry but is this currently being fixed? It’s been 2 years and this bug is still hasn’t fixed.

This bug is very annoying when making VR compatible games if the screen gui (Most used feature) is just straight up broken.

On rare occasion, it can sometimes make the game completely unplayable when the GUI is literally covered by another GUI because of this bug.

I am looking forward for a response :pray:

1 Like