Aight. Lemme cut straight to the chase.
I am completely stuck on Gun Physics for VR. I have tried Constraints with limits, and usage of prismaticComstraints and Springs.
Is there any way I could (for example, make a Glock Slide move back when it is pulled) by using bodyMovers or something like that? How would I detect if the slide is being pulled in the correct direction?
If anyone has any ideas, please tell me. Thanks!