I’m trying to learn how to use virtual reality, and I have the basics down. My only problem is that the VR hands look very big.
The thing is the dimensions of each part is Vector3.new(1, 1, 2)
.
If you’ve been to a VR Hands game on Roblox, you know that the size of the hands is way bigger than these dimensions.
This is what I use for the controller CFrame:
camera.CFrame * VRS:GetUserCFrame(userCFrame)
Just know that there isn’t anything wrong with the code. It’s just that I don’t know what the correct equation this should be. A lot of people do it like this, but it doesn’t do anything with the sizes. For those with good experience with Roblox VR development, do you know a way around this problem?