Repo:
Step 1: Load studio in VR mode (so that testing will result in VR gameplay)
Step 2: Take the headset off so it goes to sleep, or disconnect it from your machine.
Step 3: press play
You’ll find that the studio viewport is frozen exactly the way it was as to when you pressed play.
IF you wake up the headset and put it on in this time, it will render as normal. (if you reconnect the headset studio crashes, but i already reported that bug)
Expected behavior
I expect for the game to simply render from the camera’s CFrame, as if all the userscframes were all be zeroed out.