[VR] Independent Lens Rendering

I’m curious to know if it’s possible to render things differently per lens in Roblox VR. For example, this could be something like seeing a green cube in the right lens while seeing a red cube in the left lens. I know there’s no official support for this, so I’m looking for creative solutions. Forked scripts, float inaccuracies, engine-level bugs, etc. Any ideas are much appreciated!