Whenever I try to click play in studio with a headset (Oculus 2) connected, and I have already clicked play this session, then the game display freezes and an output error says ‘Roblox OpenXr: checkXrResult failed OpenXr call’. I have to restart studio after every single time I click play.
SteamVr’s saying that I need to plug my headset into the same graphics card or whatever, I’m not sure if that’s related.
What do I do!? Are other people having this problem? I can’t post in bugs category since I don’t have access.
Sorry, I should of clarified. I understand that you meant to open studio normally without vr enabled. Anyways, do you have an idea of any fixes to the OpenXr issue? Or do you anyone or anywhere that could hold the answer?
Right now my plan is to edit the game in plain old no-vr studio, and then test the game on the official oculus app.
still doesnt make sense why roblox would default to openxr even when your openxr runtime is steamvr
i either have to use a cable and manage the oculus software (which never gets updated) or just not make a vr game at all