Since the update improved the visibility of highlights on mobile devices, these changes have also been applied to the VR Roblox client. However, this has introduced a rendering issue: the highlights are not displaying correctly for both eyes. The left eye shows them as intended, but the right eye has some rendering problems, causing the highlights to appear slightly “offset”. While the highlights still appear in the right eye, the discrepancy makes them much less clear.
For reference:
Link1 (Left Display)
Link2 (Right Display)
(Recorded on the Meta Quest 3 Headset)
I have created a small place to examine the highlights closer and get a better idea on what’s going on.
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