Vyyrahk City Changelog

1.031 & 1.032
  • Upper Class Hover Car Convertibles. Hover Sedan Convertibles.
  • Basic Hoverbike.
  • Multiple Police car variants from the civilian cars.
  • Transit Job. Right now Taxing around NPCs but is a great job for general transit roleplay.
  • Multiple Taxi variants from the civilian vehicles for Transit Job.
  • Made car inventory UI full screen and split non job/job vehicles.
  • Job car variant progress UI in car inventory UI.
  • Humvee. Camaro. Bus. Stretched a civilian vehicle into a limo.
  • New Novarsk clothing shop.
  • New Empyrean Car Dealership.
  • New Valia Car Dealership.
  • Hidden basic hoverbike dealer in Atley.
  • Custom Chat.
  • Factory leaks player based spawning not global.
  • Systems Analyst player based phrase giving not global, and auto select the box on next phrase.
  • Can join your last district from the menu screen.
  • Updated a couple more last outdated UI like menu, business collecting, etc.
  • Net Worth on leaderboard.
  • Postal job. Pick up and deliver mail to random locations and random amounts of mail.
  • Car doors/seating can be unlocked with Q key instead of having to accept per user.
  • Some items not being given but money being taken.
  • Avatar items disappearing.
  • Cars not despawning on player leave.
  • Avatar grey issues.
  • Prison arrest and releasing.
  • Hidden ware Robux items not being saved.
  • Spawning issues.
  • House storage issues.
  • Armor issues.
  • Mining issues.
  • Prize Wheel weapon giving issues.
  • Miner avatar issues.
  • Not being able to become a prison guard.
  • Tutorial bot fix.
  • Fixed unanchored road corners.
  • Police tool giving. And general job tool giving.
  • Avatar website to ingame avatar switching.
  • Empyrean doors broken.
  • Chat issues. New custom chat.
  • Health on spawn and switching job, etc issues.
  • License’s UI not reflecting proper data.
  • Not spawning at the teleport field you left at on the next district.
  • Camera issues.
  • House drowning.
  • All districts even with no license’s.
  • Whaler teleporting.
  • Not being able to die via holding space.
  • Houses not spawning properly.
  • To big ranged E prompt at Atley bridge.
  • Electrician prompt issues.
  • Menu game showing actual game UI.
  • Food consuming not changing the health data.
  • Job to no job and vice versa avatar changing.
  • Spawning underneath vehicles.
  • Body armor removing on district transfer.
  • Delivery Truck driver marker not saving.
  • Delivery Truck driver showing on the job map but not the main map.
  • Butcher not working.
  • Atley clock.
  • Atley home clock.
  • Not being able to move character.
  • People permanently stuck in prison due to timer being a string not a number.
  • Error in data loading sequence that would infinitely load screen a player.
  • U menu key not working.
  • Clothing ID checking in home wardrobe transferring and getting.
  • Red hoverbike misnamed.
  • Newspaper not being able to be read from the ground.
  • Weapons not removing on death.
  • Job XP not saving.
  • Misnamed shotgun folder on a store in Valia.
1.0
  • New Jobs! Play as a Propaganda Artist, Electrician, or Systems Analyst! Read the Job Menu to learn more!
  • New items! This includes a new weapon and roughly 50 new cosmetics!
  • A combat logging system has been added! Leaving while marked as in combat
  • Empyrean now has a new clothing store and a few hidden easter eggs for veteran players to find with rewards!
  • The Madrek Academy has been edited heavily to accommodate for VAC trainings, including a teleport from Novarsk directly to the Madrek Academy.
  • The Senate Building has received a chat revamp to better accommodate for practical meetings.
  • Multiple bug fixes and stability improvements related to performance.
  • Multiple bug fixes that were integral to the stability of the game.
  • Multiple exploit fixes.
  • Incoming ban wave for accounts that have been logged for exploiting.
  • A new tool, avatar, and garage system! Press G to open up your avatar and B to open up your vehicle menu!
  • The Tutorial has been heavily reworked to accommodate for streamlined gameplay.
  • The UI has received a total revamp to be easier on the eyes.
  • Added parking lots in high traffic / parking areas (more will be added soon).
  • Added spawn barriers in Novarsk at Vaktus Square to avoid cars griefing spawn.
  • Jobs have been rebalanced to better encourage more entertaining gameplay while we implement better end-game.
  • Donations have been turned back on but heavily nerfed to reduce the amount of abuse. We intend to scale donation-ability in the future based on standing in the Imperial Vaktovia group.}
  • Chat features improved.
    • Default channel is proximity-based. Shouting (/shout or /s) will raise the travel distance while quiet speech (/quiet or /q) lowers it.
    • Shouted chat messages are tinted red in the chat window while quiet messages are tinted blue.
    • Police calls (/police or /911) will show the call cost. Police will see these messages as gray text prefixed by “(911)”.
    • Job chats (/job or /j) will be sent to players with the same job. Job chats are not proximity-based.
  • Chat commands updated (/help or /?) to show Vyyrahk chat commands.
  • Fixed an issue where the chat window spontaneously clears without the player doing so (/clear to erase local message history).
  • Firefighter moved to Level 40 and buffed slightly
  • Banker moved to Level 60, statistics remained the same
  • Corporate Executive has been moved to Level 120, pending changes in future updates
  • Fixed a bug where cars would not properly despawn when changing servers.
  • Fixed a bug where the inventory UI would not properly show what items were in your inventory.
  • Fixed a bug where your inventory would be unusable / items would be incorrectly marked as contraband.
  • Fixed multiple bugs relating to rubberbanding.
  • Fixed multiple bugs relating to the inventory not properly saving.
  • Fixed a bug where exiting a car would put the player underneath the car.
  • Fixed a bug where items would not properly save upon leaving.
  • Fixed a bug where items would not properly load upon joining.
  • Fixed a bug where items were incorrectly assigned to the player.
  • Fixed a bug where the inventory system would not load in Empyrean.
  • Fixed being able to spawn a car inside the House of Rapture.
  • Fixed being able to spawn a car inside other areas.
  • Fixed the serverlist not showing any servers.
0.996
  • Heist starting without the police has been fixed.

  • The visual glitch of players being stuck in a cube when on the train has been fixed.

  • The Banker Job has been fixed.

  • Bank heist-partakers being arrested despite no police being around has been fixed.

  • The kill limit for cops killing non-criminals has been fixed.

  • The Miner job has received balances to the different rarities of ore to better reflect the low level required.

  • Reduced number of strikes before being jailed as police/paramedic.

  • Paramedic farming has been fixed.

  • The firefighter job has been reworked. Now requiring Reputation Level 60, this job now revolves around putting out both big and small fires around Vyyrahk. The rewards are plentiful, with a focus on the later-level jobs now attempting to gear towards on-the-street gameplay.

  • The firefighter job now has two new vehicles, with one being unlocked at a higher job level.

0.995
  • The issue of the inventory not correctly displaying items / new tools has been corrected. If this problem persists, submit a bug ticket and use /serverlogs.
  • A custom leaderboard has been added that shows jobs, reputation, and player names in a more aesthetic way.
  • Passive health regeneration has been added. This can be done by resting by a fire or in a chair. One health per 3 seconds, only to half of the maximum health per player.
  • Added a participation requirement to the Whaler payout to prevent abuse.
  • Incorrect payments of VIC for the Senator, Royal Guard, and Palace Guard jobs has been fixed.
  • Adjusted backend DataStore work for better optimization.
  • Adjusted small portions of the UI to be more visually pleasing.
  • Fixed heist prompts being spammed, even when the heist has expired.
  • The Delivery Truck spawning incorrectly or not at all has been fixed.
  • Index loops for specific UI work has been fixed.
  • Changed despawn time for exploded vehicles from 300 seconds to 120 seconds.
  • Added a server age. After six hours, a server will automatically shutdown.
  • The Miner job has received an increase of ores. In addition, different rarities of ore have been added. Epic, Legendary, Rare, Uncommon, and Common. Each have different VIC payouts.