local Players = game:GetService("Players")
local function onCharacterAdded(character) task.wait(1)
for i,Child in pairs (character:GetChildren()) do
if Child:IsA("Accessory") then
local Part = Child:FindFirstChildWhichIsA("Part")
local Weld = Part.AccessoryWeld
local Head = character.Head
if Weld.Part1 == Head then
else
Child:Destroy()
end
end
end
end
local function onPlayerAdded(player)
player.CharacterAdded:Connect(onCharacterAdded)
end
Players.PlayerAdded:Connect(onPlayerAdded)
heya guys I have an issue and its that without the wait the script just doesn’t work, im guessing its because its 2 fast, any idea how I could wait until the character has fully loaded in ?