Is there a better way to handle PersistentLoaded, similar to this
if not game:IsLoaded() then
game.Loaded:Wait()
end
unfortunately, PersistentLoaded is an event. I can’t find any function that checks if IsPersistentLoaded()
Is there a better way to handle PersistentLoaded, similar to this
if not game:IsLoaded() then
game.Loaded:Wait()
end
unfortunately, PersistentLoaded is an event. I can’t find any function that checks if IsPersistentLoaded()