so i want to make a player list by using a PlayerAdded event .
What is the issue?
because player will load faster than the PlayerAdded event script , so i was thinking is there a way to slow down and make the PlayerAdded event detect the player join ??
local Players = game:GetService("Players")
local function UpdatePlayerList()
local players = Players:GetPlayers()
-- Update UI or what ever you need to do
end
UpdatePlayerList()
Players.PlayerAdded:Connect(UpdatePlayerList)