You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
I am making a round system for my comedy game show game. -
What is the issue? Include screenshots / videos if possible!
I don’t know if it’s possible to wait until the function has stopped running. I wouldn’t consider usingwait()
because when I change the round system a bit I don’t know how long it lasts. -
What solutions have you tried so far? Did you look for solutions on the Developer Hub? I tried using
wait()
normally but it just didn’t work very well considering my function ends at some defined times.
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
local function round()
local selectedPlayer1 = nil
local selectedPlayer2 = nil
for i = 30, 0, -1 do
game.ReplicatedStorage.RoundStatus.Value = "Intermission: "..tostring(i)
wait(1)
end
wait(1)
game.ReplicatedStorage.RoundStatus.Value = "The contestants are..."
wait(5)
local players = game.Players:GetChildren()
selectedPlayer1 = players[math.random(1, #players)].Name
selectedPlayer2 = players[math.random(1, #players)].Name
if #players < 1 then
game.ReplicatedStorage.RoundStatus.Value = "Not enough players to begin."
wait(2)
return
end
if selectedPlayer2 == selectedPlayer1 then
selectedPlayer2 = players[math.random(1, #players)].Name
repeat wait() until selectedPlayer2 ~= selectedPlayer1
end
game.ReplicatedStorage.RoundStatus.Value = selectedPlayer1.." and "..selectedPlayer2
wait(3)
end
while true do
round()
end
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.