I have a camera script that needs the humanoidrootpart of a payer, my problem is that when the player dies it waits indefinitely for the character’s humanoidrootpart despite it being there already
The humanoidrootpart is already there though
I have a camera script that needs the humanoidrootpart of a payer, my problem is that when the player dies it waits indefinitely for the character’s humanoidrootpart despite it being there already
The humanoidrootpart is already there though
BUG! your not the first person today to say there is a problem with WaitForChild().
It’s because the character instance is removed and thus, it also removes the humanoid root part. Maybe use FindFirstChild
There is a bug with :WaitForChild()
, I have just tried using it and the same error occurs Infinite yield possible on 'ReplicatedStorage:WaitForChild("test")
Is that bug new? Because also it is my first time in this bug.
Yes. It has only just literally just started to happen.
Had this issue again, looked it up and funnily enough found my own post.