So right now im working on an animation system which freezes the player while the animation plays, however if the player switches tool while the animation is playing Track.Stopped does not fire , so how would I modify this code to make β1β print when ither a. the animation finishes, b. the tool is unequipped
I think you need to have a tool.equiped function to set a flag then use that flag inside this module.
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I have always used a sort of hacky method to do this.
local condition = false
local conn, conn2
conn = Track.Stopped:Connect(function()
conn:Disconnect()
conn2:Disconnect()
condition = true
end)
conn = Tool.Unequipped:Connect(function()
conn:Disconnect()
conn2:Disconnect()
condition = true
end)
repeat wait() until condition
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eh, I knew I could do this, I was just wondering if there was a simpler more memory efficient way
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Itβs quite easy with BindableEvents if used as the following:
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