Hello. I am relatively new to animation in general. No 2D and minimal 3D practice. I have created a walk and run animation. They look fine, but definitely look off (as in bad lol). I can’t quite put my finger on what is wrong with them. Please critique them as harshly as you please.
It took me maybe 10 minutes each. They are based off of Roblox’s default animations but they look a little less cartoonish and a little more realistic. I also based them off of running and walking in place myself lol.
The animation is not good, it feels like the leg just sliding, there is no vertical movement to back up and add weight, the timing is off and there is no time for the leg to contact the ground and stay there before lift the other leg off. Also the arm is not correctly moved, when you move the step the leg to the font, the arm should be on the back, not along side with the leg.
I highly recommending watch this good video on how to animate leg, you should watch it all, there is a part talking about walk cycles that explain the poses, you can copy them to the editor then space, easing, timing them to look good.
The torso lacks movement. Make the torso move up and down as it runs/walks.
The limb movement is too robotic and stiff. Use interpolations other than linear as well as add more movement.
For the new one I still find it stiff as the arms have almost to no movement.
Something else with realistic movement of the legs, when you walk your feet or legs point slightly outward, and don’t make the animation too straight or else it will lack variation and look less realistic.