I’ve tried to create a sword walk animation but however, when I change the Animate script’s walk animation to my custom one it seems to bug out:
This is how it’s supposed to look:
At first I thought something was wrong with the rig or the animation, but after intensive testing I found out that the animation works completely fine if I used LoadAnimation instead of changing the WalkAnimationId:
However, this method is extremely buggy and inconvenient. If anyone could help me fix this problem I’d be extremely grateful. Thanks.
Nevermind, I finally found the solution. Turns out the default Roblox animate script was changing my walk animation’s priority to core everytime it ran so that’s why it was bugging out. Thanks anyways for the reply!