I have a animal game that has the tiger, it has some animations and a roar, the problem is that whenever i click 1 to activate the roar animation while walking, the walk animation will completly stop to play that roar animation which only moves the neck and head parts, not the body
and yes, the walk animation is on Movement level and the roar is on Action level
I’ve seen that in simpler rigs such as roblox dummy, the animation mixing works. I suspect its something about the rig itself.
Every animation in the game is made in blender, but for some odd reason the keyframes just don’t appear, and it didn’t change anything on the animation, so i didn’t worry about it.
alright, going back to the main problem the most probable answer is that your animation has keyframes on the whole rig even if it doesn’t move the body, i’m not exactly sure how blender animations work but im pretty sure you just have a keyframe in every body part, which locks the whole body in the roar animation
I remember 1 animation of the tiger had keyframes on the whole body, but that would be the attack, but both the keyframe bug and animation bug happens on all the animations, and i double checked that i didn’t lock the whole body, but just those who move
i also have some other characters, that are more recent and new, and both bugs are still there, again i checked if i didnt lock the whole body in the animation process