Walk Animation stops working/Half playing when stopping sprint animation?

Kind of a weird thing here, I changed the default walk animation by taking the default Animate script, and just changing the walk and run animations to the new walk animation. But its not playing the animation right? I’m not sure how to describe it, its playing the animation, but less? Like it’s removed any momentum from the movements. You will see

The way it should look
https://gyazo.com/e3764959244d4d444e18d6bb6fc38944

The way it looks
https://gyazo.com/f0287cce081e43f92d7e23c4950b89d3

Does anyone know what is causing this? I try changing the weights of the walking and running animations in the Animate script a bit to see if that would change anything, I tried setting the Priority higher but nothings fixed it.

1 Like

That’s probably about your humanoid WalkSpeed as the lower the walkspeed, the slower the animation plays (Roblox Animate script does that). So try having a higher humanoid walkspeed, and check if its on the way you want

1 Like

That was the issue. Disabled the function that does this in the Animate script, thank you!

No problem mate, really glad to help you