Walk animations for Viewmodel

  1. What do you want to achieve?

In order to Walk animations for my Viewmodel

  1. What is the issue?

Current Viewmodel not load walk animations
Here Video of Viewmodel:


And here video without Viewmodel:

  1. What solutions have you tried so far?

Asking my Friends and try to find solutions on DevForum

Here my script


--Settings--

local SmoothMult = 1

local O = 0.2 --Front/Back--
local X = 0 --Left/Right--
local Y = 0 --Up/Down--

--Local--

local RunService = game:GetService("RunService")
local Character = script.Parent

wait(2)

local VM = game.ReplicatedStorage.ViewModelStorage.VM:Clone()
VM.Parent = workspace.CurrentCamera

local LeftShoulder = Character.Torso["Left Shoulder"]
local RightShoulder = Character.Torso["Right Shoulder"]

--Script1--

function getCFrame(cframe)
	
	local sx, sy, sz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cframe:GetComponents()
	local X = math.atan2(-m12, m22)
	local Y = math.asin(m02)
	local Z = math.atan2(-m01, m00)
	return X,Y,Z
	
end

--Script2--

RunService.RenderStepped:Connect(function(deltatime)
	
	Character:FindFirstChild("Right Arm").LocalTransparencyModifier = 0
	Character:FindFirstChild("Left Arm").LocalTransparencyModifier = 0

	local pcframe = workspace.CurrentCamera.CFrame + workspace.CurrentCamera.CFrame.LookVector * O + workspace.CurrentCamera.CFrame.RightVector * X + workspace.CurrentCamera.CFrame.UpVector * Y
	local lerpedRot = VM.PrimaryPart.CFrame:lerp(pcframe,SmoothMult)
	local _,_,_,m11,m12,m13,m21,m22,m23,m31,m32,m33 = lerpedRot:components();
	local ogPos = pcframe.p;
	local newCf = CFrame.new(ogPos.x,ogPos.y,ogPos.z,m11,m12,m13,m21,m22,m23,m31,m32,m33)
	VM.PrimaryPart.CFrame = newCf;
	
	--Distance--
	
	local dist = (workspace.CurrentCamera.CFrame.Position - Character.Head.Position).Magnitude
	if dist < 1 then
		RightShoulder.Part0 = VM.Torso
		LeftShoulder.Part0 = VM.Torso
	else
		RightShoulder.Part0 = Character.Torso
		LeftShoulder.Part0 = Character.Torso
	end
end)

Thanks guys if u reading this and help me :gift_heart:

Is the problem that animations don’t load when you play them or that you can’t figure out how to use animations on view models?

well i think cuz i have another torso inside viewmodels and that torso not load anim

make sure HumanoidRootPart[“Root Joint”].Part1 and Part0 is set then

Parts are set but if i try to replace torso part in Viewmodel , my character move weird or just flying

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