When i change CameraSubject and changing it back to humanoid walking animation breaking and i want to know if there is possible way to fix this
Here you can see what happening when i change camera subject back to humanoid
local UIS = game:GetService("UserInputService")
UIS.InputBegan:Connect(function(input, IsTyping)
if IsTyping then
return
end
if input.KeyCode == Enum.KeyCode.F and game.Players.LocalPlayer.PlayerGui.Button.Enabled == true and game.Players.LocalPlayer.PlayerGui.Button.TextLabel.Text == "F" then
workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.Anchored = true
workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.Players.LocalPlayer.PlayerGui.Button.TextLabel.pos.Value
workspace[game.Players.LocalPlayer.Name].Humanoid:LoadAnimation(game.ReplicatedStorage.WhenWalkOrIdle):Play()
game.Workspace.CurrentCamera.CameraSubject = workspace[game.Players.LocalPlayer.Name].Torso
wait(2.93)
workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.Players.LocalPlayer.PlayerGui.Button.TextLabel.pos2.Value
workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.Anchored = false
game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
game.Workspace.CurrentCamera.CameraSubject = workspace[game.Players.LocalPlayer.Name].Humanoid
end
end)
Thanks for helping