hello people, im trying to make that if you have a tool equipped and you walk on a part with the name “SugarPaste”, it makes you go faster. Here is the code i wrote that doesnt works. Can anyone tell me why? Also how do i get the humanoid from the hit
if equipped == true then
if spssf.Name == "SugarPaste" then
local bonusSpeed = 10 -- your value here
local debounce = false
-- Find the player character
if hit.Parent:FindFirstChild("Humanoid") and debounce == false then
debounce = true
-- If there's a tool in the character, it is equipped.
local tool = hit.Parent:FindFirstChildOfClass("Tool") or nil
-- If tool is named "SugarPaste", give bonus speed
if tool ~= nil and tool.Name == "SugarPaste" then
hit.Parent.Humanoid.WalkSpeed += bonusSpeed
debounce = false
Added a debounce so it prevents the Touched event from firing multiple times when a player touches the part.
So instead of @Auxicon’s script asking if the tool.Name == “SugarPaste” check to see if the Humanoid has the correct tool enabled.
You can put this script inside each SugarPaste Part if there are only a few in a map.
Either that or when the tool.Enabled property changes enable the Touched function to see if the Player is contacting the SugarPaste Part.